

Graphical: SSAO, bloom, texture filtering, FOV slider, optional vertical (Horizontal+) FOV, FPS limiter, VSync, HiDPI settings, adjustable gamma, 32-bit color, ambient occlusion, parallax mapping, improved performance, HUD scaling.It progressively becomes more modded, allowing you to stop at any stage, to play the game how you want based on how it looks through the other stages: JKNUP, JKNUP: Annex, and EMJK. This guide instructs how to install Jedi Knight on modern machines in stages, starting with vanilla looks with QoL improvements that come with OpenJKDF2. It still requires a valid copy of Star Wars: Jedi Knight Dark Forces II, however. This allowed further ease in setting up Jedi Knight to run on modern systems, and allows JK to be more "open" per its namesake. These projects revolve around JKGFXMod, which includes nifty updates that allow JK to run on modern machines, and also some update the look of Jedi Knight to be slightly more modern.Īfter JKGFXMod, shinyquagsire23's reverse engineering Jedi Knight project gained traction. Recently there has been active development with a few remaining people of Massassi began on a relatively large scale project with multiple smaller-scale projects.

However, I absolutely think this is fantastic work. If you come across any bugs please report them on the issue tracker. Because it easier to install than JKGFXMOD and players haven't reported major issues, it is still recommended to install it, as it is better than using the vanilla Steam version. NOTE: OpenJKDF2 is in beta and may contain bugs. Follow the guide version of this text here:
